Thank you for trying my game!

update betaV2: -added new way of making shards worth double

update betaV3: -added nukes and bug fixes

update betaV4: -added mobile compatibility, better nukes and new gravity upgrade

update betaV5 -added the EndlessShard, the multiplyerBox and some pricetweaks/bug fixes

update bètaV6: -the shards get stuck way less often due to hitbox tweaks, added sfx, made the gravity upgrade more interesting and some bug fixes/tweaks

update bètaV7: -new art for the game, bug fixes, and little tweaks here and there


source: sfx are from pixabay

Updated 23 hours ago
Published 3 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(2 total ratings)
AuthorDesignerFalk4
GenreSimulation
Made withUnity
Tags2D, Idle, Sandbox, Tycoon

Development log

Comments

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(+1)

Also, UI size moves the multiplier texts away from the fields

(+1)

Less shards get stuck now, but in the tunnel they still do, which sucks for the 5x

Thanks for playing again! I'll solve it soon!

(+1)

Gets better every day, i will follow this game with great interest

(+1)

Also an idea i just had. Instead of the "Delete Stuck Shards" button, maybe you could make it so that every shard that isn't moving for like 30 seconds deletes itself?

would be nice if there was a explanation of what upgrades do 

(+1)

seems all pretty obvious to me

(+2)

very fun, but shards get stuck too easily. maybe add ability to click a shard to delete it, at no monetary gain, but to unstuck other shards

yeah I get that a lot, I'll probably fix it in the new update coming soon

(+1)

been 10min now. Did I win? Nothing is happening :3Sorry, wanted to stress-test this. ^^

(+1)

I quess you win then😅

(+1)

My fault for spamming bombs but a bunch of balls got stuck lol

(+1)

You can use the reset button to get rid of them

(+5)

I think the gravity upgrade should be the other way, instead of making the balls more floatly, should make them heavier so they flow faster.

Well, now it is both

(+1)

Seems fun but not playable on mobile. The screen is too stretched out.

(+1)

It should be playable on mobile now using the slider (: